AI Insights · Timothy · March 2023
Top 5 Disney Games on Android in Denmark: Q1 2023
Discover the performance trends of the top 5 Disney games on the Android platform in Denmark during the first quarter of 2023, based on Sensor Tower data.
In the first quarter of 2023, the performance of the top 5 Disney games on the Android platform in Denmark showed varied trends in terms of weekly downloads, revenue, and active users. Here, we delve into the specifics for each game based on data from Sensor Tower.
MARVEL SNAP experienced fluctuations in its weekly revenue, peaking at approximately $3.5K in the first week of February and maintaining a steady range between $1.2K and $3.2K for the rest of the quarter. Weekly downloads saw a decline from 849 in late December to 171 by the end of March. Active users remained relatively stable, starting at 3.7K at the end of December and peaking at 4.1K in the last week of March.
Disney Magic Kingdoms displayed a consistent performance with weekly revenue hovering around $200 to $600 throughout the quarter, reaching a high of $673 in early January. Downloads spiked to 475 in mid-February before stabilizing around 100-300 per week. Active users increased from 368 at the end of December to 612 by the end of March.
LEGO® Star Wars™: TFA had modest revenue, with weekly earnings generally below $20, except for a peak of $36 in late December. Downloads were relatively stable, ranging from 70 to 126 per week. Active user numbers also showed stability, starting at 135 in late December and ending at 84 in the final week of March.
Pirates of the Caribbean: ToW saw significant peaks in revenue, notably reaching $1.4K in late February and $1.1K in the last week of March. Downloads were erratic, with a high of 444 in early January but dropping to as low as 4 by the end of March. Active users peaked at 306 in early January but generally trended downwards, ending at 86 in late March.
LEGO® DUPLO® MARVEL had a steady revenue stream, averaging around $50 to $200 weekly. Downloads were consistent, ranging from 44 to 144 per week, with a slight dip towards the end of the quarter. Active users started at 225 in late December and saw a gradual decline, ending at 118 by the end of March.
These insights highlight the diverse performance and engagement levels of Disney games in Denmark. For more detailed analytics, visit Sensor Tower.